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Monster Media 1996 #15
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Monster Media Number 15 (Monster Media)(July 1996).ISO
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bbs_game
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rtview.zip
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RTVIEW.TXT
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1996-04-20
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2KB
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39 lines
RTview by Jonathan D. Duke -- Version 1.0
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
This program was written to make it possible for you to view files using
the codes imbedded in Robinson Technologies games. (LORD & TEOS) This
program was written because I had used other programs, but they did not
support the new codes that are in Planets: TEOS 2.0, so I wrote this
program to allow the viewing of these files. To pause the output of the
file, just hit any key (and another to resume). To exit output, just
hit the ESC key. All the known codes that are included are:
Foreground Colors Background Colors
`1 - Blue `9 - Lt. Blue `r1 - Blue
`2 - Green `0 - Lt. Green `r2 - Green
`3 - Cyan `! - Lt. Cyan `r3 - Cyan
`4 - Red `@ - Lt. Red `r4 - Red
`5 - Magenta `# - Lt. Magenta `r5 - Magenta
`6 - Brown `$ - Yellow `r6 - Brown
`7 - Lt. Gray `% - White `r7 - Lt. Gray
`8 - Dk. Gray
Special Codes
`b - Blinking Red `c - Clear Screen
`) - Blinking Red `\ - Next Line
`^ - Blinking White `k - [MORE] Prompt
`s - Swirl Sequence (-,/,|,\)
This program was written as freeware. Thanks to Seth for writing these
great door games. This program should not cause any damage to your
computer, but if it does, don't hold me responsible.
I wrote this program in Borland C++ 4.5. I copied several "test" files,
including PLANTXT.DAT, to the NEWS.TXT file under TEOS. Then, I used my
program to see what happened and then I ran TEOS to see if they were the
same. As far as I can tell, I got everything as close as possible to the
codes in the TEOS game (and should work for LORD too). The only difference
is that my program doesn't change the ANSI codes like ANSI.SYS would do
(even with ANSI.SYS loaded), but if you want to see those, just use the
DOS "TYPE" command! Thanks for trying RTview!